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Captury Markerless Tracking
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More InformationCaptury Markerless Tracking is a robust tracking software that makes capturing biomechanical data easy and efficient – without the need for markers. The workflow is integrated into the Vicon Nexus ecosystem.
Captury supports both real-time processing for immediate feedback and post-processing for detailed evaluations.
Whether in the field of 3D game development, VFX/film/advertising, live virtual & location-based entertainment or life sciences, Captury opens up new creative and scientific possibilities in motion capture.
For over five years, we have specialised in the installation and integration of markerless 3D motion capture systems. Our experience shows that their use opens up opportunities to tap into new areas of application in a targeted manner.
Curious? Request a demo now!
Book nowReal Time Processing
CapturyLive is a comprehensive software solution for professional, markerless motion capture – in real time. Thanks to its flexible scalability, CapturyLive adapts to any environment and team size – whether in game development, film/VFX, virtual production or the life sciences sector.
Analysis of 3D kinematics with rotation and position data for all joints – including fingertips. Compatible with AMTI force plates.
Automatic or manual placement of the skeleton directly in the video image. Also works in changing light conditions or with other people in the room.
Available as an add-on and seamlessly integrated into full-body tracking – including all finger joints.
Three simple steps – focus, lens calibration and volume adjustment – completed in less than 10 minutes.
Person-specific skeletons with realistic joint centres and bone lengths – created in seconds.
Live link for Unreal, Unity, MotionBuilder and more. API access for your own streaming solutions. Export formats: FBX, BVH, C3D, CSV.
Post Processing
CapturyStudio is the perfect choice for brandless tracking with a focus on post-processing workflows. Thanks to its intuitive operating concept and comprehensive tools for calibration, tracking and data analysis, the solution is suitable for both studio and outdoor environments.
3D kinematics, rotation and position of all bones and joints, including the fingers. Force plate integration (AMTI) is possible. The analysis tools are flexibly configurable.
Tracking begins by placing a virtual skeleton on the person in the video. Scaling is automatic, and tracking can be started at any point in the video, either forwards or backwards. Multiple people can also be tracked simultaneously.
Available as an add-on and fully integrated into the system. Captures all finger joints for the most accurate motion data.
Camera synchronisation (even without hardware sync), plus complete spatial calibration (intrinsic & extrinsic). Ideal for complex multicam setups.
Support for Unreal, Unity, MotionBuilder, BoB, VIZRT and many more. Export to FBX, BVH, C3D, CSV – simple and flexible for any workflow setup.
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