{"id":363,"date":"2020-07-27T06:48:00","date_gmt":"2020-07-27T06:48:00","guid":{"rendered":"https:\/\/www.prophysics.ch\/services\/seating-position\/"},"modified":"2025-09-23T11:31:52","modified_gmt":"2025-09-23T11:31:52","slug":"virtual-reality","status":"publish","type":"page","link":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/","title":{"rendered":"Animation \/ Virtual Reality"},"content":{"rendered":"<h2>What are your requirements?<\/h2>\n<ul>\n<li>Are you looking for a motion capture system which is able to record full-body data from one or more actors, in order to drive an animated skeleton in Unreal, Unity, Motion Builder or similar software \u2013 with the final goal of having rendered characters move realistically in computer games, movies or videos?<\/li>\n<li>Do you need software developed specially for typical workflows in Animation in order to implement a pipeline which is as efficient as possible, thus saving valuable actor and operator time?<\/li>\n<li>Would you like software that performs all key functions, including subject calibration and skeletal solving, in real time \u2013 further reducing the time needed for actor preparation and shooting?<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2>What solutions do we offer?<\/h2>\n<ul>\n<li>We offer camera systems with sensors up to 16 megapixels, which can record marker positions with accuracy of 1mm or better \u2013 ensuring that the raw data quality is as good as it can be.<\/li>\n<li>The Vicon Shogun software was developed specially for an efficient Animation-Workflow, which enables you to set up a pipeline that suits your needs, and which delivers production quality data much faster than any other solution on the market.<\/li>\n<li>The \u201cunbreakable solve\u201d introduced with the Vicon Shogun software delivers skeletal data in real time even when a high proportion of markers are occluded. This enables complex moves involving multiple actors to be captured and processed with a minimum of post-processing time required.<\/li>\n<li>Check out the FAQ below for more questions and answers.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>What are your requirements? Are you looking for a motion capture system which is able to record full-body data from one or more actors, in order to drive an animated skeleton in Unreal, Unity, Motion Builder or similar software \u2013 with the final goal of having rendered characters move realistically in computer games, movies or [&hellip;]<\/p>\n","protected":false},"author":22,"featured_media":562,"parent":339,"menu_order":5,"comment_status":"closed","ping_status":"closed","template":"page-service.php","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-363","page","type-page","status-publish","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Motion capture software for virtual reality animation<\/title>\n<meta name=\"description\" content=\"Animation \/ Virtual Reality systems for animation workflow with efficient data processing. Interfaces for character animation software and more. More here.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Motion capture software for virtual reality animation\" \/>\n<meta property=\"og:description\" content=\"Animation \/ Virtual Reality systems for animation workflow with efficient data processing. Interfaces for character animation software and more. More here.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/\" \/>\n<meta property=\"og:site_name\" content=\"Prophysics AG\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prophysicsAG\" \/>\n<meta property=\"article:modified_time\" content=\"2025-09-23T11:31:52+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.prophysics.ch\/wp-content\/uploads\/2017\/06\/Shogun-Blended-optimisedv-crsize.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1420\" \/>\n\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Motion capture software for virtual reality animation","description":"Animation \/ Virtual Reality systems for animation workflow with efficient data processing. Interfaces for character animation software and more. More here.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/","og_locale":"en_US","og_type":"article","og_title":"Motion capture software for virtual reality animation","og_description":"Animation \/ Virtual Reality systems for animation workflow with efficient data processing. Interfaces for character animation software and more. More here.","og_url":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/","og_site_name":"Prophysics AG","article_publisher":"https:\/\/www.facebook.com\/prophysicsAG","article_modified_time":"2025-09-23T11:31:52+00:00","og_image":[{"width":1420,"height":350,"url":"https:\/\/www.prophysics.ch\/wp-content\/uploads\/2017\/06\/Shogun-Blended-optimisedv-crsize.jpg","type":"image\/jpeg"}],"twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/","url":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/","name":"Motion capture software for virtual reality animation","isPartOf":{"@id":"https:\/\/www.prophysics.ch\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/#primaryimage"},"image":{"@id":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/#primaryimage"},"thumbnailUrl":"https:\/\/www.prophysics.ch\/wp-content\/uploads\/2017\/06\/Shogun-Blended-optimisedv-crsize.jpg","datePublished":"2020-07-27T06:48:00+00:00","dateModified":"2025-09-23T11:31:52+00:00","description":"Animation \/ Virtual Reality systems for animation workflow with efficient data processing. Interfaces for character animation software and more. More here.","breadcrumb":{"@id":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/#primaryimage","url":"https:\/\/www.prophysics.ch\/wp-content\/uploads\/2017\/06\/Shogun-Blended-optimisedv-crsize.jpg","contentUrl":"https:\/\/www.prophysics.ch\/wp-content\/uploads\/2017\/06\/Shogun-Blended-optimisedv-crsize.jpg","width":1420,"height":350},{"@type":"BreadcrumbList","@id":"https:\/\/www.prophysics.ch\/en\/solutions\/virtual-reality\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Solutions","item":"https:\/\/www.prophysics.ch\/anwendungen\/"},{"@type":"ListItem","position":2,"name":"Animation \/ Virtual Reality"}]},{"@type":"WebSite","@id":"https:\/\/www.prophysics.ch\/#website","url":"https:\/\/www.prophysics.ch\/","name":"Prophysics AG","description":"","publisher":{"@id":"https:\/\/www.prophysics.ch\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.prophysics.ch\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/www.prophysics.ch\/#organization","name":"Prophysics AG","url":"https:\/\/www.prophysics.ch\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.prophysics.ch\/#\/schema\/logo\/image\/","url":"https:\/\/www.prophysics.ch\/wp-content\/uploads\/2020\/07\/cropped-favicon_orange_bold-2.jpg","contentUrl":"https:\/\/www.prophysics.ch\/wp-content\/uploads\/2020\/07\/cropped-favicon_orange_bold-2.jpg","width":512,"height":512,"caption":"Prophysics AG"},"image":{"@id":"https:\/\/www.prophysics.ch\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/prophysicsAG","https:\/\/www.linkedin.com\/company\/prophysics-ag","https:\/\/www.instagram.com\/prophysics_ag\/"]}]}},"_links":{"self":[{"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/pages\/363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/users\/22"}],"replies":[{"embeddable":true,"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/comments?post=363"}],"version-history":[{"count":35,"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/pages\/363\/revisions"}],"predecessor-version":[{"id":15325,"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/pages\/363\/revisions\/15325"}],"up":[{"embeddable":true,"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/pages\/339"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/media\/562"}],"wp:attachment":[{"href":"https:\/\/www.prophysics.ch\/en\/wp-json\/wp\/v2\/media?parent=363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}